At the Team Fortress 2 blog, Valve has opened their pandoras box when it comes to creating the new weapon class packs. The Medic and Pyro both received boosts, which makes them more viable in offesnsive and defensive situations. Next up, is the Heavy Class, which is a considered a defensive class, with Valve asking what one can add to the class without unbalancing the game. What can the heavy use, without entroaching on other class abilities?
I came up with three weapons.
1. Brass knuckles, critical hits when hit from behind or side.
2. Saw Off Shotgun, bullets have a spray shot effect.
3. Minigun with nuclear bullets, have an effect of bouncing incoming enemies back, no crits.
An added weapon to included the already upgraded ones, would be a riot shield. This will enable the heavy to push forward and give cover to teammates. The riot shield witll asorb damage buil can detoriate over time. So a charge field can be implemented or can only be used once during a life.