
What's wrong with this picture?
Beside the odd picture of a ten man wall, PES/WE was the talk of Tokyo Game Show, with long lines and impressions from IGN to Gamespot. With a Xbox live demo in the horizon, already out in EU, impressions of the beautiful game will vary. With EA arguably the edge of licensed teams and the FIFA seal, Konami and its beloved franchise is at crossroads. With an updated AI, Teamvision, is what the developer describes as the AI will adapt to regular attack paterns and counter effectively agaisnt it. What can Konami implement in PES/WE, besides improved AI, to stay revelant and fresh? How can Konami use its lack of licenses agaisnt EA? Besides updating player models, or adding a 2K legends mode, Konami can add features that EA will never be allowed to do under the FIFA Seal.
Konami has announced two features that are equivalent to American Football's stiff arm, the dive and holding on a jersey. Diving, will be used to "win" referee rulings over hard or soft tackles. Typically despised in Barclays Premiership but often implemented worldwide. Tugging on other player shirts is a big deal, as it will probably be used to slow players down. Shirt tugging and diving, which is allowed on PES/WE (confirmed), is considered cheating and a agaisnt Fair Play rules. Diving is an automatic yellow! These features will never ever be allowed on a Fifa sanctioned game, basically EA will shy away from these features.
Can we expect this any time soon by EAKonami has only announced two of these metagames, hopefully it only adds more depth to the game rather than grief to an online oppenent.
Another aspect of Bioshock, executed very well, is the music. A quick list of songs, La Mer- Django Reinhardt,Papa Loves Mambo: Perry Como, The Best things in Life are Free: The inkspots (as well as if i didn't care), How much is that doggie in the window: Pattie Page, The Party's Over: Noel Cowardand Bei Mir Bist Du Schon- The Andrews Sisters. The orchestra score,is also avaiable for free from 2k Games. The music in Bioshock, surpasses any game out there in the market, the orchestra and the pop music adds to the game that goes beyond cheesy gaming music and rivals premeire Hollywood Movies.The AI chatter is brilliant when compared to the awfulness of Gears of War (Cole train anyone). With AI chatter ranging from Spanish to French and Russian accents. The voice chatter mechanic adds to story. How? By listening to the diaries from characters of diverse backgrounds, Rapture becomes a character in itself. In Rapture, people were not turned away by the color of their skin or by the language of their native tongue. It is subtle, but minorities are featured Bioshock, which rarely happens for Triple A games. Bioshock uses, the meduim of what games are limited too, to expand its story tenfold with adding smart AI chatter and 50's era music.
The era of the 50s, sandwiched between World War Two and the Vietnam, is a pot of boiling water waiting to spill over. The 50s, coined the Golden Years, by some the Greatest Generation, know for its bubbly music, stars and starlettes, and the family boom. Bioshock argues, with all of those who believe in the 50's being the greatest years, that there was a underbelly ready to be ripped apart by social, economical, technological and military issues. Socially and economically, there was a big rift brewing between, the church and state, as well as, Socialism and Capitalism. Our Military in the US was ramping up, the Atom Bomb, the arms race, and the space race being pushed by technology and the hawks in DC.