Art, not in the Ebert sense of the word, but as a distinctive artistic form. My main issue with video-games, as developers push for a universal medium, games lose their distinctiveness. How so?
Walk into any video-game store, can you name the difference between two off the shelf shooters? How many titles feature bald space marines as the main protagonist?
Limbo is a video game that should influence other developers look at their respective genre. Playdead Studios took staple video game mechanics, some a given in their respective format and choose to be unique vis-à-vis another Super Mario rehash or clone.
With the early buzz on Tomb Raider Guardian of Light; there is hope that developers are starting to think outside of their comfort zone of established franchises.
The medium craves it.
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